Android Dungeon Scaling

From An Open 3k Wiki
Jump to: navigation, search

Thanks to Orthas and Weiner for providing this data, and to those who contributed to it.

Release Order: 
	Alpha
	Beta
	1.0
	1.1

	Cupcake
	Donut
	Eclair
	Froyo
	Gingerbread

	Honeycomb
	Ice Cream Sandwitch
	Jelly Bean
	KitKat
	Lollipop

	Marshmallow
	Development

FB->CC-D-E-F-G-->/Alpha+




Flipbird circuvents ordering...
Hamstring?
Ambush/Voice/Stun?
frostbite/other spells?

trucable
3 hits/round, dodges.
Specials:
	Edged, Elec, Cold, 

Some switch damage type they do:
The android appears to shift phase before letting out a bright flash of
lime light.

The android's canons make a clicking noise before rotating and changing
color.


Some may switch on/off damage type immunities:
The android flashes momentarily and now has a faint green glow
surrounding it.


Staircase:
West: Alpha (dts), Android 1.0 (dts)  
East: Android 1.1 (dts), Beta (dts)

Main Floor:
Center:
	Apple fanboy
West Side:
	Gingerbread, Froyo, Cupcake, Donut, Eclair
East Side:
	Kitkat, Lollipop, Honeycomb, Ice Cream Sandwich, Jellybean (dts)



In a corridor (s,w,e,stairs)
Apple fanboy.
Elevator doors (closed).
push button
You feel your stamina returning as you rest your battle-weary bones.
You push the elevator button and it lights up.

BING! The button light goes off and the elevator doors open.

look

                                                               | | |   | | |  
In a corridor (s,w,e,stairs)                                   1-O-O-@-1-O-1  
                                                                     |        
                                                                     O        

This isn't a spectacularly long corridor but it is long enough to fit
the classification. Both east and west exits from the corridor lead
into the android showrooms. The northern wall has an elevator door and
a single button to call the elevator. The south exit will take you to
the entrance to the building, two large glass doors can be seen from
here. This section of the corridor is quite nice with red carpet
centered on the floor leading to the buildings entrance room. The
ceiling in this area has old fashioned chandeliers fitted that flicker
ambient around the room. There is also a staircase here that leads
downwards.
    There are four obvious exits: south, west, east, stairs               
Elevator doors (open).



Inside an elevator (out)                                             @        

The interior of this elevator is stainless steel. It is very shiny and
you can see your reflection perfectly on every surface. There is a
elevator panel to the left of the door with a single button on it. The
button is red in color and is made of a fluorescent plastic. There is
some stereotypically annoying music blaring out of the loud speaker
for your entertainment.
    There is one obvious exit: out                                          
> 
Maninthebox shouts: moar 4 playcult
exa buttons

The doors snap shut. Soothing elevator music plays...

A small panel sits on the wall next to the elevator door. The panel
strangely only has one button on it. It is red in color and has the word
'emergency' written above it in capital letters.
> exa button

The elevator shudders unexpectedly as it accelerates.


The elevator begins to decelerate.


The elevator comes to a stand still and the doors open.

out

For resuming bot:
In a corridor (w,e)                                            O-O-O-@-O-O-O  

Elevator doors (open).



Upper Level:
West Side:
Marshmallow 
East Side:
Development (hastes, dts)


The android fires up and begins to glow.
The glow surrounding the android changes color.
The androids glow fades away.


There is a large crack and the glow surrounding the android turns bright
red!


Resets within dungeon resets.  

37: 200k

39: 210k

41: 300k

46: 425k

52: 550k

70: 1.68m

72: 1.65m	(2hits/round, specials)
73: 1.75m
74: 1.85m
75: 1.8m
76: 2.0m
77: 
78: 
79:
80: 2.2m
81: 2.5m

82: 4.35m		(dodges)
83: 4.5m
84: 
85: 4.6-4.7m
86: 4.7m, harder than 85
87: 
88: 
89: 4.9m-5.5m 
90: 5.4m  (Dodges)
91: 5.6-5.8m
92: 
93: 5.7m
94: 
95: 
96: 6.1m
97: 
98: 
99: 6.75m
100: 
101: 7.4m

106: 7.5-7.8m

110 is 7.5m but pressurable from a monk

123 is 16m

130 is 17m i know that much

141 >12m

Personal tools
Namespaces

Variants
Actions
3k
Crafting
EQ/Areas/Mobs
Other
Toolbox