Farming

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Crafting requires collaboration! Your help updating these pages is appreciated.

 Paul says: Farming is one of the basic but essential skills of crafting. 
          The food that you farm is not only used by chefs in their
          creations, but also by all the other professions, for salts,
          herbs, and so forth.  If you would like to try it, you could
          ask me about joining.  Or, if you just want help, just ask for
          help.   

Contents

Basics

At the southwest corner of each farm there is a shed where you can buy food and tools.

There are 4 major steps to farming: 'stake claim', prep the soil, feed the plant, 'harvest'

  • To stake a claim, you need to go find a plant within your level range. There are various farms throughout the realms, but at the very beginning you'll be using the farm to the NW of Paul.
  • Once you have a plant, you need to prep the soil. This tends to be the first line of a recipe, the intent during this stage is to set it up so that during the growth phase you just have to replace what the plant is eating. After the soil is set up, typing 'grow plant' will begin the growth phase, or you can just wait a little bit.
  • Plants work in growing rounds. These occur every 5 or so mud rounds and you'll receive a flowery description of how the plant is doing. This is also when the plant consumes food, so make sure the plant is properly fed before the end of each growing round. There is no voodoo magic involved here; if a plant has the right resources it will grow, otherwise it will wither.
  • If your recipe was spot on, or if you monitored the soil properly and adjusted as necessary, then your plant will eventually grow and become harvestable. 'harvest plant', take the food and stash it.

Resource, Tools, and Food

Resources and Tools

The primary method of monitoring resources is by looking: look at ground;look at insects;look at mushrooms;look at weeds. This will give you 4 possible descriptions of 9 different resources. Monitor these constantly, create an alias to look at all of them and create triggers to catch the descriptions and give you numbers instead so you can evaluate the condition of the soil quickly.

Tools may be used starting at level 10, and each tool will measure two resources and give you an approximate average of their values. Whenever you use a tool, it will consume some of the resource that it measures. This can of course screw up your soil. Goblins may be used starting at level 25.

All the tools (besides look, presumably that is 100% accurate) and resources mention "try" in their messages and it appears that some of the variability in recipes comes from failures in adding resources.

Below is a list of the various known resources and their respective measuring tools, as well as the visible scales for the applicable resources.

Visible Scale

# Dark Gold White Glisten Water Bugs Weeds/Shrooms
0 pale few few yellow bone dry no very few
1 light some some yellow-green somewhat damp some few
2 dark many many green-yellow damp many bunch
3 black swath swath green soaked innumerable a lot

Resources

Name Visible Indicator Measured by
Water ground hygro/nutri/oximeter
Dark ground hyrgo/nutri 1/contristo 1
White ground nutri 4/contristo 2
Glisten ground nutri 2/contristo 3
Gold ground nutri 3/contristo 4
Weeds weeds contristometer 1
Bugs insects contristometer 2
Shrooms mushrooms contristometer 3
Pest4 N/A contristometer 4
Air N/A oximeter/goblin
Red N/A red goblin
Blue N/A blue goblin
Green N/A green goblin
Orange N/A orange goblin

Food

These are the known effects of the various food items.

Fertilizer

Dark Gold White Glisten Weeds Bugs Mush Water Air Extra
Happy Ed's ++++ +small + + +green
Hippie ++ +++++ + + +
Smurfy ++ + ++++ +small
Alphabet + ++ + ++++ ++

Air

Dark Gold White Glisten Weeds Bugs Mush Water Air Extra
Serinth - + +blue
Genlab - + +green
Ryogi-Pei - - ++ +
Detroit - - +

Water

Water Dark Gold White Glisten Weeds Bugs Mush Water Air Extra
Gulf of Mexico - + +green
Wayhaven - + + +green (barely)
Atlantis - + + +orange
R'lyeh - - + +green

Pesticide

Pcide Dark Gold White Glisten Weeds Bugs Mush Water Air Extra
Murus Faralain - -
Ant Cave - - +blue (barely)
Mount Perplexus - ++ - +orange
Hunch - - -pest4

Neutralizer

Ntrlz Dark Gold White Glisten Weeds Bugs Mush Water Air Extra
Cowville - + +green
Der'thalas - - + - + +pest4
Garou -- + + -
Burns brand - + + -


Syntax

Example: fertilize some Hippie fertilizer
The capitalization is required. (Not required changed 8/26/09 Lorderon)


 Measurement tools:

 Oximeter - 'depress oximeter button'
 Nutriometer - 'jab type < I II III IV > nutriometer'
 Contristometer - 'cantilever type < I II III IV > contristometer'
 Hygrometer - 'push hygrometer button'
 Goblin - 'feed <color> goblin'
 Manipulating tools:

 Pesticide - 'spray <little|some|lots> <name> pesticide'
 Neutralizer - 'spread <little|some|lots> <name> neutralizer'
 Fertilizer - 'fertilize <little|some|lots> <name> fertilizer'
 Air - 'aerate <little|some|lots> <name> air'
 Water - 'water <little|some|lots> <id>'  ie water little wayhaven.  No caps.  This change occured 08-26-2009 (Lorderon)

The relationship of little:some:lots is approximately 1:2:3.5

Recipes

It was suggested on the craft line that this section is a sort of "spoiler" for those wanting to farm without these "cheats".

Therefore, please place all cookbook style Farming Recipes on the Farming Recipes page.

Novice Farming Recipes Table

Apprentice Farming Recipes Table

Also, if you feel you have productive information that may lead towards a successful plant, though cannot achieve one yet with your information, active discussion and methods are welcome to be posted at Farming Recipe Attempts.







Farming without recipes

So you want to be a real farmer and grow fruits and veggies without any recipes. Yee haw! Perhaps you're trying grow a plant that we don't have a recipe for yet, or maybe you just want to try to do better than what's been posted thus far, well this section is for you. Here you can share and discover general approaches to farming new plants.

Park's method

Growing plants without a recipe is an inexact science at best. Your best bet is to hit a plant with smurf lots, and lots of any air or water. This will bump up the basic resources enough for you to watch them drop. If something drops faster than the rest it is being eaten by the plant. When you know what a plant is eating, skim through the food charts and slowly feed it more than it is consuming. If you max out and haven't achieved a successful growth round, let the resources drop back down, check the invisible resources to see if they're screwing with you, and then start picking random resources to bump up along with the ones the plant is consuming.

Keep in mind that some plants are consuming bugs/shrooms/weeds, so always watch these. There are many plants that are eating something but the tolerable range for it is very low. Do not just dump tons of resources onto later plants and hope for the best, you're wasting your time.

If you get a successful grow round, you win, you're now theoretically capable of growing this plant. Make a note of what resources this plant eats, what the visible soil conditions were before each successful growing round(this is why you look at these things constantly), and what you did to achieve the soil conditions. Just make sure that your notes are descriptive enough so that you can recreate the conditions even if you happen to forget everything before the next time you find this plant.

Then start figuring how fast the plant is consuming things so you can maintain the successful growing conditions. Eventually you'll figure out that little of this or some+lots of that will maintain the correct resources. Keep track of these, and all the visible soil conditions whenever you see a growing round. You'll find that some things are absolute requirements, and that having any amount of others is okay.

Once you can string together growth rounds you just need to go back and figure out how to prep the soil to go straight into your feeding sequence.

Retarded Fingolfin Method

In some of the recipes, you'll see reference to RFM, which stands for "Retarded Fingolfin Method".

It only uses detroit air, smurfy fert, and gulf water and works like this:

  1. Start each recipe by doing (before it grows): aerate lots x 5, water lots x 5, and fertilize lots x 10
  2. Anything that I've marked will at least sometimes give a growing emote eventually (though it may die a few times first)
  3. After a growing emote, I would try to keep it alive. Measuring devices might help. I only looked at air, water, nutrients.
  4. My hints on how to keep the plant alive are the real recipe.
  5. When I give just an amount, that means aerate, then water, then fertilize. All with that amount, and in that order. My shorthand for doing these three things in that order is feed.

See Also

This section on Other Farming Pages

Messages

Tool Messages

Oximeter

You stick the oximeter into the soil and no bubbles appear in the window.
You stick the oximeter into the soil and a lone bubble appears in the window.
You stick the oximeter into the soil and a few bubbles rise up in the window.
You stick the oximeter into the soil and a large number of bubbles rise up in the window.
You stick the oximeter into the soil and a massive number of bubbles rise up in the window.
You stick the oximeter into the soil and BUBBLES BUBBLES EVERYWHERE in the window.

New with standard tools. (lorderon)
You stick the oximeter into the soil and no bubbles appear in the window.
You stick the oximeter into the soil and a lone bubble appears in the window.
You stick the oximeter into the soil and a few bubbles rise up in the window.
You stick the oximeter into the soil and a decent number of bubbles rise up in the window.
You stick the oximeter into the soil and a large number of bubbles rise up in the window.
You stick the oximeter into the soil and a massive number of bubbles rise up in the window.
You stick the oximeter into the soil and bubbles too numerous to count rise up in the window.
You stick the oximeter into the soil and BUBBLES BUBBLES EVERYWHERE in the window.

Hygrometer

You scoop up some soil into the hygrometer and shake it.  Inside you hear no sloshing at all.
You scoop up some soil into the hygrometer and shake it.  Inside you hear a tiny wee bit o sloshing.
You scoop up some soil into the hygrometer and shake it.  Inside you hear definite sloshing.  No doubt about it.
You scoop up some soil into the hygrometer and shake it.  Inside you hear quite a lot of sloshing, old bean.
You scoop up some soil into the hygrometer and shake it.  Inside you hear an enormous amount of sloshing.  Wow!
You scoop up some soil into the hygrometer and shake it.  Inside you hear... well, no sloshing at all but that's
because it's full of water.
Anticlimatic, AMIRITE?

New with standard tools. (lorderon)
You scoop up some soil into the hygrometer and shake it.  Inside you hear no sloshing at all.
You scoop up some soil into the hygrometer and shake it.  Inside you hear what might be considered sloshing, but you'd need to take it up with the committee.
You scoop up some soil into the hygrometer and shake it.  Inside you hear a tiny wee bit o sloshing.
You scoop up some soil into the hygrometer and shake it.  Inside you hear definite sloshing.  No doubt about it.
You scoop up some soil into the hygrometer and shake it.  Inside you hear quite a lot of sloshing, old bean.
--
You scoop up some soil into the hygrometer and shake it.  Inside you hear an enormous amount of sloshing.  Wow!
You scoop up some soil into the hygrometer and shake it.  Inside you hear... well, no sloshing at all but that's because it's full of water.
Anticlimatic, AMIRITE?

Nutriometer

You stick the nutriometer into the soil and the readout window turns <color>.

Almost white is the lowest reading on all nutriometers.

I   almost white-light chartreuse-dark chartreuse-light green-dark green
II  almost white-light aqua-dark aqua-light blue-dark blue
III almost white-light yellow-dark yellow-light orange-dark orange
IV  almost white-light pink-dark pink-light red-dark red

New with standard tools. (lorderon)
I   almost white-light chartreuse-dark chartreuse-light green-green-bright green
II  almost white-light aqua-dark aqua-light blue-blue-bright blue
III almost white-light yellow-dark yellow-light orange-orange-bright orange
IV  almost white-light pink-dark pink-light red-red-bright red

Contristometer

You stick the type < I II III IV > contristometer into the soil and you hear a noise: <noise>.

All noises follow the same progression. All caps being the highest, and no caps being the lowest.

I   ping ping-ping PING-pinG PING-piNG PING-pING PING-PING PING
II  weet weet-weet WEET-weeT WEET-weET WEET-wEET WEET-WEET WEET
III pong pong-pong PONG-ponG PONG-poNG PONG-pONG PONG-PONG PONG
IV  woot woot-woot WOOT-wooT WOOT-woOT WOOT-wOOT WOOT-WOOT WOOT

New with standard tools. (lorderon)
I   ping pinG-ping piNG-ping pING-ping PING-pinG PING-piNG PING-pING PING
II  weet weeT-weet weET-weet wEET-weet WEET-weeT WEET-weET WEET-wEET WEET
III pong ponG-pong poNG-pong pONG-pong PONG-ponG PONG-poNG PONG-pONG PONG
IV  woot wooT-woot woOT-woot wOOT-woot WOOT-wooT WOOT-woOT WOOT-wOOT WOOT

Goblin

You grab some soil, stick it in the cage.

The <color> goblin takes one smell and refuses to eat it.
The <color> goblin barely manages to swallow a handful.
The <color> goblin takes his time eating it.
The <color> goblin eats it and pats his belly when he's done.
The <color> goblin eats it up and makes loud smacking noises the whole while.
The <color> goblin cannot eat it fast enough while screaming OH MY GOD OH MY GOD I LOVE IT ALL.

New messages with medium-sized goblins.  (Lorderon)
The <color> goblin takes one smell and refuses to eat it.
The <color> goblin touches it with his tongue and turns away.
The <color> goblin barely manages to swallow a handful.
The <color> goblin takes his time eating it.
The <color> goblin eats it and pats his belly when he's done.
The <color> goblin eats it up and makes loud smacking noises the whole while.
The <color> goblin eats it so quickly that you swear he's going to take his fingers too.
The <color> goblin cannot eat it fast enough while screaming OH MY GOD OH MY GOD I LOVE IT ALL.

Growth Messages

Here's my (Lovecraft's) assessment of the messages. I also believe that the messages are ranked though the following lists are not ordered. The list is incomplete. I also believe that the messages have meaning, such as "Wait and let the conditions settle" or "Add more" or "Bad Mix".

put the various unknown/neutral messages in their appropriate places, i haven't hammered out the order of these suckers yet though(park)

Good:

  • The roots of the jalapeno pepper plant tear up the ground as it devours what it needs!
  • The jalapeno pepper plant spins in a torrent, moving skyward with every rotation.
  • The roots of the jalapeno pepper plant spiral up around the plant and dive into the ground!
  • The jalapeno pepper plant spins in a torrent, moving skyward with every rotation.
  • With a shift to the left, and a shift to the right, the jalapeno pepper plant hustles skyward.
  • The jalapeno pepper flowers pop and rattle as they are hauled further from the ground.
  • The roots of the jalapeno pepper plant disappear deep into the ground, as if pushing the plant into the sky.
  • Soil flies in every direction as the jalapeno pepper plant races towards the sky!
  • As in a nature documentary, the jalapeno pepper leaves grow right before your very eyes.
  • The smell of angel wing feathers fills your soul as the jalapeno pepper makes its way skyward!
  • The scent of wildflowers and oak wine barrels fills your nostrils as the jalapeno pepper plant jumps up noticeably.
  • The jalapeno pepper plant ascends vertically into the blue sky!
  • The smell of rotted lilacs showers you as the jalapeno pepper plant pops up from the ground.
  • With a shriek of delight, the jalapeno pepper plant dances its way into the sky.
  • With a pop, a twirl, and a sweet little coo, the red delicious apple plant gives a small little oomph upwards.
  • The jalapeno pepper leaves coil around itself clockwise, only to explode in a counterclockwise cycle of growth!
  • The broccoli roots launch themselves skywards to drive into the ground so forcefully that you are knocked back several feet!
  • A massive explosion knocks you back as the alfalfa sprout plant hauls stamen into the heavens!
  • The sound of children laughing comes from the leaves of the red delicious apple plant as it digs it roots deeper!
  • A tri-harmonic sound blasts in your ears as the jalapeno pepper plant launches itself into the heavens!
  • The jalapeno pepper plant dances a slow, luxurious dance high, high into the sky.
  • With leaves all-aquiver, the yellow pepper plant undergoes an unnoticeable metamorphosis.
  • The smell of burnt bone marrow overwhelms you as the yellow pepper plant searches for sustenance!
  • The jalapeno pepper plan sighs tremendously, as if it was being subjected to cruel and unusual punishment.
  • The mango plant's leaves buffet you with wind as they shoot upwards with ferocity!
  • The russet potato plant gives a little cough, and moves skyward.
  • The roots of the baby eggplant plant reach downward, and grasp the ground as if something has been found!


Bad:

  • The mandarin orange plant heaves upwards momentarily, only to sink back down to a lower level.
  • A cough emanates from the mandarin orange plant as it wastes away.
  • The roots of the mandarin orange plant shrink up around the stem, as if it were afraid to touch the ground.
  • A spinning noise is heard as the mandarin orange plant constricts about itself.
  • With a slump, the mandarin orange plant shrinks right before your eyes.
  • The leaves of the plant pull back from your reach as the mandarin orange plant retracts into the ground.
  • The roots of the red delicious apple plant reach deep into the ground, and the plant soon follows.
  • The red delicious apple plant squiggles and niggles, but ultimately gazes at you with a blank expression.
  • With a stench like oozing foot sores, the plant sighs and groans for naught.
  • The leaves of the russet potato plant shrug upwards, as if asking: "Why me?"

Plant Sizes

A <size> <species> plant, owned by <player>.

  • sproutling
  • tiny
  • puny
  • little
  • knee-height
  • chest-height
  • person-sized
  • towering
  • massive
  • GIGANTIC
  • harvestable

Other Farms

Look around for "Mud Encrusted Rake" or possibly other implements. Mud encrusted rake. - Grasp rake to enter farm. Wash hands to leave.

  • Mahjongg - chaos:2w,2s,draw tile,n,portal,4w,n,nw,2n - Plants I've seen from levels 6/11 to 15/20
  • Old MacDonalds's Farm - chaos, 4s, w, 3 nw, w - Plants I've seen from levels 13/17 to 19/24
  • Old MacDonalds's Farm 2 - chaos, 4s, w, 3 nw, 3w, 4n - Plants I've seen from levels 17/22 to 25/30
  • Veggie Garden - chaos, 3e, s, w, ne, 2n - Plants I've seen from levels 21/26 to 30/35
  • Veggie Garden 2 - chaos, 3e, s, w, ne, 4n, e, 4s, e, 4n, e, 4s, e, 2n - Plants I've seen from levels 28/33 to 34/39
  • Hippie Commune - chaos, e, n, climb vine, 3n, enter, n, w, door, w, ne, e - Plants I've seen from levels 32/37 to 38/43
  • Hippie Commune 2 - chaos, e, n, climb vine, n, e, gate - Plants I've seen from levels 37/42 to 45/50
  • Kwutegs River Valley - sci, enter, u, 4n, d, n, 13w, 27n, e, nw, 2w, ne, 2n, w, nw - [43 to 54]
  • Luddite Compound - sci, enter, u, 3e, d, e, path, 4w, 7n, 14w, path, 4n, w - [49 to 63]
  • Jeremy's Swamp - sci, enter, u, 4n, d, 7n, 4e, ne - [54- 69]
  • Science - sci, enter, u, 4n, d, 6n, w, 20n - [60-74]
  • Serinth - 2se, 2e, 4s, w, 5s, e, s, 2se, s - [70-80]
  • Overlands - se, sw, s, e, 2se, s [80-90]
  • Eforest - 2e, 7s, enter, 4w [90-100]

Interface

More than anything else, your interface is really the key to farming. Simply put, you aren't going to be doing much on telnet, and the more your client takes care of for you, the better off you'll be.

I have client side aliases for all foods that look something like this:

/alias happy \
        /let f %1%; \
        /while (f) \
                /if (f>3) \
                        /let x lots%; \
                        /let f $[f-4]%; \
                /elseif (f>1) \
                        /let x some%; \
                        /let f $[f-2]%; \
                /elseif (f==1) \
                        /let x little%; \
                        /let f $[--f]%; \
                /endif%; \
                fertilize %x Happy Ed's fertilizer%; \
        /done

It is rather unfortunate that the lots/some/little ratio is closer to 3.5:2:1, but having 4 as my lots works well enough. Once in place you can do things such as:

/alias kiwistart smurf 8%%;happy 13%%;ser 10%%;atl 16%%;mount 28%%;ant 16%%;smurf 8%%;ttest

Which will apply smurf lots*2, happy lots*3+little, serinth lots*2+some, atlantis lots*4, mount perplexus lots*7, ant caves lots*4, smurf lots*2, and then use all tools and look at the ground. Modifying your method on the fly becomes doable, and fine tuning becomes simple.

You're also going to need your client to parse information for you.

You grab some soil, stick it in the cage.  The red goblin barely manages to
swallow a handful.
You grab some soil, stick it in the cage.  The blue goblin barely manages
to swallow a handful.
You grab some soil, stick it in the cage.  The orange goblin eats it and
pats his belly when he's done.
You grab some soil, stick it in the cage.  The green goblin barely manages
to swallow a handful.
You stick the oximeter into the soil and a few bubbles rise up in the
window.
You scoop up some soil into the hygrometer and shake it.  Inside you hear
quite a lot of sloshing, old bean.
You stick the type I contristometer into the soil and you hear a noise:
piNG PING.
You stick the type II contristometer into the soil and you hear a noise:
wEET WEET.
You stick the type III contristometer into the soil and you hear a noise:
pong pong.
You stick the type IV contristometer into the soil and you hear a noise:
woot woot.
The light brown soil is tinged with some flecks of gold, a few flecks of
white, and glistens a sickly yellow-green colour.  The soil is bone dry.
This plot of farm has many bugs.
This plot of farm has a bunch of wild mushrooms.
This plot of farm has a bunch of weeds.

Is virtually unreadable in a time sensitive situation, a much more readable and usable display would be:

Dark: 3 Gold: 1 White: 2 Glisten: 2 Water: 3 Weeds: 2 Shrooms: 0 Bugs: 0
Dark: 2+Gold: 0 White: 1+Glisten: 2 Water: 3 Weeds: 2 Shrooms: 1 Bugs: 0
Ox: 4 Hy: 5 C1: 4 C2: 1 C3: 1 C4: 0 Red: 1 Blue: 3 Orange: 4 Green: 3
Ox: 4 Hy: 4 C1: 3 C2: 0 C3: 2 C4: 0 Red: 1 Blue: 3 Orange: 4+Green: 3+

The first line is all visible resources, the third line is all tool readings, and the second and fourth lines are the targets to shoot for on the current plant and get displayed in a different color.

Finally, inventory management is a giant chore and running out of stuff mid grow is going to kill your plant pretty effectively. A farm inventory tracking system is very helpful.

===================================================================
|Food and Tools                                                   |
|-----------------------------------------------------------------|
|                                                                 |
|   Fertilizer          Water               Air                   |
|    Alphabet:   0        Atlantis: 5         Detroit:   2        |
|    Happy Ed's: 3        Mexico:   0         Genlab:    3        |
|    Hippie:     2        R'lyeh:   0         Ryogi-Pei: 0        |
|    Smurfy:     2        Wayhaven: 0         Serinth:   4        |
|                                                                 |
|-----------------------------------------------------------------|
|                                                                 |
|   Pesticide           Neutralizer         Tools                 |
|    Ant Cave: 3          Burns brand: 0      Oximeter:   2       |
|    Hunch:    0          Cowville:    0      Hygrometer: 3       |
|    Mount:    1          Der'thalas:  0      Nutrio:  2 0 0 0    |
|    Murus:    0          Garou:       3      Contris: 2 1 1 1    |
|                                             Goblins: 4 4 4 3    |
|                                                                 |
===================================================================

Other Farming Pages

Amish Farm Science Working on some theories about why particular things work. Down with Voodoo Farming ;)
Park's notes have been merged into this page.
Tuon's Farming Stuff (tinyfugue) Random chance is your friend.
Lieju's farming notes: Applying quantitative rigour to the study of farming.
Strife's Farming Working on the one equation to unite everything, or just how things work.
ThreeKingdoms Sourceforge Project: Some pluggins for MushClient, including some for farming.

MUSHclient plugin documentation: People might not want to read the code to figure out how to use them I guess.

Related help files

See: crafthelp farming on the mud.

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