User:Lorderon
This is my personal cooking page. It states my Hypothesis of how it works. I did steal information from the main cooking to give it an instruction feel to it. Thanks to all of those that help with cooking.
Contents |
Basics
Ingredients for cooking is gathered by the farming career. To cook you need at least two different types of ingredients. You place the ingredient in the cooking pot (nw, n, ne, se, kitchen from Chavee) and a time from 0 to 30. You then name the recipe and cook it.
Each plant has a type of bonus that it gives. When combined you can get extra bonus or longer durations if you can balance the flavors you have combined.
Syntax
From the cookpot:
- insert <ingredient> at <time>
- remove <ingredient>
- review [nice|brief]
- name <recipename>
- cook
Flavours
List of flavours and shorthand notation
- Bitter = B
- Chaotic = C
- Salty = Sa
- Sour = So
- Spicy = Sp
- Sweet = Sw
- Umami = U
Quality Messages
- WOW!! That's delicious!!! = L3
- Mmm, that's rather tasty! = L2
- The flavours are a decent mix. It's not unpleasant. = L1
I beleive that the higher the level you get the better the extra bonus you can get for a recipe. L1 will just give you the combination of you ingreds. i.e. +1 dex from Afl sprout, +1 from eggplant. The stat can be higher if you hit a higher potency for that plant. THe extra bonuses seem mostly to be in the form of hp/sp regen both normal and overmax.
Fatness Affects
The better the food the more stuffed you feel.
Duration Messages
- Oh, you're going to be tasting that one for a while. (Twice as long as the base) = D2
- Hmm, that might hang around for a bit. (Base time) = D1
The Duration has bee normalized and lengthen. Right now seems to be between 3-6 hours in length for any one buff.
Flavor Messages
Basic Messages
The below messages are the basic formation that a food gives you when you eat it. I have not done testing for more than two ingredence. You can taste more flavors as you gain levels in cooking.
- This food tastes FLAVOR1,FLAVOR2,FLAVOR3,FLAVOR4,FLAVOR5,FLAVOR6 and FLAVOR7! = F1,F2,F3,F4<F5,F6,F7 = Not Seen
- This food tastes FLAVOR1,FLAVOR2,FLAVOR4,FLAVOR5,FLAVOR6 and FLAVOR3! = F1,F2,F3,F4,F5,F6 = Not Seen
- This food tastes FLAVOR1,FLAVOR2,FLAVOR3,FLAVOR4 and FLAVOR5! = F1,F2,F3,F4,F5 = Not Seen
- This food tastes FLAVOR1,FLAVOR2,FLAVOR3, and FLAVOR4! = F1,F2,F3,F4 = Not Seen
- This food tastes FLAVOR1,FLAVOR2 and FLAVOR3! = F1,F2,F3
- This food tastes FLAVOR! and FLAVOR2! (Can have more than one) = F1,F2
- This food is less than Four times as FLAVOR as it is FLAVOR2! = F2<4F1
- This food is more then thrice as FLAVOR as it is FLAVOR2! = F2>3F1
- This food is less then thrice as FLAVOR as it is FLAVOR2! = F2<3F1
- This food is more then twice as FLAVOR as it is FLAVOR2! = F2>2F1
- This food is less then twice as FLAVOR as it is FLAVOR2! = F2<2F1
- There are more than one flavours in this food! = 1F (Literal)
- There are more than two flavours in this food! = 2F (Literal)
- There are more than three flavours in this food! = 3F (Literal)
- There are more than four flavours in this food! = 4F (Literal) = Not Seen
- There are more than five flavours in this food! = 5F (Literal) = Not Seen
- There are more than six flavours in this food! = 6F (Literal) = Not Seen
- There are more than seven flavours in this food! = 7F (Literal) = Not Seen
Messages I've gotten
- There are more than one flavours in this food!
- There are more than two flavours in this food!
- There are more than three flavours in this food!
---
- This food tastes sweet!
- This food tastes sour!
- This food tastes salty!
- This food tastes umami!
---
- This food tastes bitter and salty!
- This food tastes umami and salty!
- This food tastes umami and sweet!
- This food tastes sour and spicy!
- This food tastes sour and umami!
- This food tastes salty and spicy!
- This food tastes salty and chaotic!
- This food tastes sweet and salty!
- This food tastes sweet and sour!
- This food tastes chaotic and bitter!
---
- This food tastes umami,salty and sweet!
- This food tastes spicy,sour and sweet!
- This food tastes spicy,umami and sour!
- This food tastes spicy,bitter and chaotic!
- This food tastes sweet,bitter and chaotic!
- This food tastes sweet,bitter and salty!
- This food tastes sweet,bitter and umami!
- This food tastes sweet,salty and chaotic!
- This food tastes sour,bitter and salty!
- This food tastes sour,sweet and chaotic!
- This food tastes sour,sweet and spicy!
- This food tastes bitter,sour and salty!
- This food tastes bitter,sweet and spicy!
- This food tastes chaotic,bitter and umami!
- This food tastes chaotic,salty and sweet!
- This food tastes salty,spicy and bitter!
---
- This food is less than four times as salty as it is sweet!
- This food is less than thrice as salty as it is umami!
- This food is less than thrice as salty as it is sweet
- This food is less than thrice as salty as it is bitter!
- This food is less than thrice as salty as it is sour!
- This food is less than thrice as salty as it is spicy!
- This food is more than twice as salty as it is spicy!
- This food is less than twice as salty as it is spicy!
---
- This food is more than four times as sweet as it is bitter!
- This food is less than four times as sweet as it is umami!
- This food is less than thrice as sweet as it is sour!
- This food is less than thrice as sweet as it is umami!
- This food is less than thrice as sweet as it is bitter!
- This food is more than twice as sweet as it is sour!
- This food is more than twice as sweet as it is salty!
- This food is less than twice as sweet as it is salty!
---
- This food is more than four times as sour as it is chaotic!
- This food is less than four times as sour as it is chaotic!
- This food is less than four times as sour as it is spicy!
- This food is less than thrice as sour as it is bitter!
- This food is less than thrice as sour as it is umami!
- This food is more than twice as sour as it is salty!
- This food is more than twice as sour as it is bitter!
---
- This food is less than four times as umami as it is bitter!
- This food is less than four times as umami as it is sour!
- This food is more than thrice as umami as it is sour!
- This food is less than thrice as umami as it is sweet!
- This food is less than twice as umami as it is salty!
- This food is less than twice as umami as it is sweet!
---
- This food is less than four times as chaotic as it is sour!
- This food is more than thrice as chaotic as it is salty!
- This food is less than thrice as chaotic as it is bitter!
- This food is less than thrice as chaotic as it is sour!
- This food is less than thrice as chaotic as it is salty!
- This food is less than twice as chaotic as it is bitter!
- This food is less than twice as chaotic as it is salty!
---
- This food is more than four times as spicy as it is bitter!
- This food is less than four times as spicy as it is sour!
- This food is less than four times as spicy as it is sweet!
- This food is less than thrice as spicy as it is sweet!
- This food is less than thrice as spicy as it is umami!
- This food is more than twice as spicy as it is chaotic!
- This food is less than twice as spicy as it is chaotic!
---
- This food is more than four times as bitter as it is salty!
- This food is less than four times as bitter as it is spicy!
- This food is less than four times as bitter as it is umami!
- This food is less than four times as bitter as it is salty!
- This food is more than thrice as bitter as it is sour!
- This food is less than thrice as bitter as it is salty!
- This food is more than twice as bitter as it is salty!
- This food is less than twice as bitter as it is salty!
- This food is less than twice as bitter as it is sweet!
Hypothesis
I believe that each ingredient has flavor ranges and potency levels. This flavors and potency levels and when combined with other ingredence are what allow the recipe to get the highest levels. Knowing how an ingredient will react will allow use to be able to mix and match ingredients for the greatest afftect. The idea is to balance the flavors. For example if you put a numerical value to it F1 = 4 and F2 = -4 The end result would be 4 + -4 = 0(blanced) = WoW! The flavor/potency message would be This food tastes F1 and F2! WOW!! That's delicious!!!
A chart would be as follows:
0-1-2-3-4-5-6-7-8-9-10-11-12-13-14-15-16-17-18-19-20-21-22-23-24-25-26-27-28-29-30 | Bitter | Sour | Chatoic | Spicy | Sweet |
Other Possible factors.
- Insert order - Seems the order that you insert ingredients affects the flavor.
- Plant Level - Possible affect Potency?
Variables
Insert Order. Ingred Cook slot Flavor Potency
Questions to be answered
Does insert order affect the results? i.e If I do insert Sprout at 5 then insert Pepper at 15 get the same results as insert Pepper at 15 and insert sprout at 5.
I think order does not matter but have not proven it for sure.
Is there a difference between the order on favors list in a message. i.e:
*This food tastes sour,bitter and salty! *This food tastes bitter,sour and salty!
Are these the same or different. Does it give the order of the level of the favors? Or just randomly picked? or some place inbetween.
How does cooking skill affect a recipe? Thought is that is would give you a better change to increase the Quality of ingreds. i.e a Higher skilled cook would have a better chance to make "Good" ingred "Superiour" in quality
How does quality of ingred affect a recipe? Thought is that it would affect the level of bonus. ie. a Legendary would give +3 Sup. +2 etc. Like the enchanters' gemchant. Alternate thought is it could affect the potecy of an ingredient.
Do plants that are the same bonus type share similar flavor ranges/potency? i.e Is the Avocado(Level 6) simular to a Baby Eggplant (Level 10) both give con
Testing Result
sprout avocado 30: A superior alfalfa sprout – Inserted first 15: A superior avocado – Inserted second +2 con +1 dex SP regen There are more than two flavours in this food! L2 Hmm, that might hang around for a bit. Started at 11:16:26 AM and ended at 11:42:31 AM
sprout avocado 2 30: A superior alfalfa sprout - Inserted Second 15: A superior avocado - Inserted first +2 con +1 dex This food tastes umami and salty! L2 Hmm, that might hang around for a bit. Started at 11:48:46 AM and ended at 12:14:54 PM
Recipes
3 artichoke @20 2 loganberry@25 | dex +19, con +12, cha +7 HP regen extra duration |
1 kaffir lime@17 1 kaffir lime@18 2 artichoke@20 1 loganberry@25 | dex +9, con +14, wis +7, cha +2 HP regen, extra duration |
4 kaffir lime@18 1 loganberry@25 | Dex +2 Wis +17 Con +17 Cha +2 |
1 loganberry@25 4 chickpea@16 | +2 dex +17 int +17 con +2 cha |
2 papaya@8 2 white gooseberry@13 | +5 wis/int/cha +4str/dex/con Extra duration |
1 coconut@17 4 kaffir lime@18 | Wis +13 Con +13 |
4 papaya@8 1 fava beans@9 | +15 con +13 str/dex Energy Damage |
1 white gooseberry@13 4 fava beans@9 | +2 wis/int/cha +16con Energy Damage Extra Duration |
1 papaya@8 4 fava beans@9 | +2 str/dex +22 con Energy Damage Extra Duration |
4 white gooseberry@10 1 chickpea@16 | +13 int +11 wis/cha +2con extra duration |
4 pricky pear@10 1 fava beans@9 | +3 con Energy Damage HP regen |
4 pricky pear@7 1 fava beans@9 | +3 con Energy Damage 3 HP regen extra duration |
1 pricky pear@7 2 fava beans@9 2 fennel@10 | +6 con +1 dex Energy/acid Damage |
1 pricky pear@10 2 fava beans@9 2 fennel@10 | +6 con +1 dex Energy/acid Damage 3 HP/Sp regen extra duration |
2 pricky pear@10 3 fennel@10 | 'n +1 dex Energy/acid Damage 3 HP/Sp regen extra duration |
2 fava beans@9 3 fennel@20 | +10 con +15 dex Energy/acid Damage |
2 fava beans@9 3 fennel@22 | +10 con +15 dex Energy/acid Damage |
2 pricky pear@11 1 fava beans@9 2 fennel@21 | +2 con +5 dex Energy/acid Damage 1 HP/Sp regen |
Farming
Several people have asked how I have my aliases and macros set for farming. So I figured I would place it here. I use portal so keep that in mind.
Also I think of feeding as giving plants units of the feed. These are based on the following:
- little = 1
- some = 2
- lots = 3.5
The feed commands will then take the amount you want to feed and process the correct amount. No decimel point so you have to add the 0 for the place. (10.0=100)
Example ferthappy 100 would give:
fert some happy ed's
fert some happy ed's
fert some happy ed's
fert some happy ed's
fert some happy ed's
Having the commands built this way gives me the ability to change the amounts I am feeding a plant when trying to firgure out it's recipe. There are many ways to try and figure out plants. This one is mine. This process almost makes for easy repeating of growing plants for me to use in my cooking. I am not the best farmer out there. I enjoy the cooking puzzle a lot more but you have to farm to cook, so I work on it as best I can. If you have any questions about either just ask. Sharing info is the only way we will get it worked out. Hoarding info is for loser and snobs who think they are better then everyone else.
airdet ;system set(@detamount=$1) ;system set(@detact=clear) ;if and(math(@detamount%10)=5,@detamount>=45) then ;system set(@detact=lots) ;if @detamount=35 then ;system set(@detact=lots) ;if and(@detamount>=20,@detact<>lots) then ;system set(@detact=some) ;if and(@detamount<=19,@detamount>1) then ;system set(@detact=little) ;if @detamount<=0 then ;system set(@detact=done) ;if @detact<>done then aerate @detact Detroit air ;if @detact<>done then airdet math(@detamount-@(@detact,lots=35,some=20,little=10)) airgen ;system set(@genamount=$1) ;system set(@genact=clear) ;if and(math(@genamount%10)=5,@genamount>=45) then ;system set(@genact=lots) ;if @genamount=35 then ;system set(@genact=lots) ;if and(@genamount>=20,@genact<>lots) then ;system set(@genact=some) ;if and(@genamount<=19,@genamount>1) then ;system set(@genact=little) ;if @genamount<=0 then ;system set(@genact=done) ;if @genact<>done then aerate @genact Genlab air ;if @genact<>done then airgen math(@genamount-@(@genact,lots=35,some=20,little=10)) airryo ;system set(@ryoamount=$1) ;system set(@ryoact=clear) ;if and(math(@ryoamount%10)=5,@ryoamount>=45) then ;system set(@ryoact=lots) ;if @ryoamount=35 then ;system set(@ryoact=lots) ;if and(@ryoamount>=20,@ryoact<>lots) then ;system set(@ryoact=some) ;if and(@ryoamount<=19,@ryoamount>1) then ;system set(@ryoact=little) ;if @ryoamount<=0 then ;system set(@ryoact=done) ;if @ryoact<>done then aerate @ryoact Ryogi-Pei air ;if @ryoact<>done then airryo math(@ryoamount-@(@ryoact,lots=35,some=20,little=10)) airser ;system set(@seramount=$1) ;system set(@seract=clear) ;if and(math(@seramount%10)=5,@seramount>=45) then ;system set(@seract=lots) ;if @seramount=35 then ;system set(@seract=lots) ;if and(@seramount>=20,@seract<>lots) then ;system set(@seract=some) ;if and(@seramount<=19,@seramount>1) then ;system set(@seract=little) ;if @seramount<=0 then ;system set(@seract=done) ;if @seract<>done then aerate @seract Serinth air ;if @seract<>done then airser math(@seramount-@(@seract,lots=35,some=20,little=10)) fertalpha ;system set(@alphaamount=$1) ;system set(@alphaact=clear) ;if and(math(@alphaamount%10)=5,@alphaamount>=45) then ;system set(@alphaact=lots) ;if @alphaamount=35 then ;system set(@alphaact=lots) ;if and(@alphaamount>=20,@alphaact<>lots) then ;system set(@alphaact=some) ;if and(@alphaamount<=19,@alphaamount>1) then ;system set(@alphaact=little) ;if @alphaamount<=0 then ;system set(@alphaact=done) ;if @alphaact<>done then fertilize @alphaact Alphabet fertilizer ;if @alphaact<>done then fertalpha math(@alphaamount-@(@alphaact,lots=35,some=20,little=10)) ferthappy ;system set(@happyamount=$1) ;system set(@happyact=clear) ;if and(math(@happyamount%10)=5,@happyamount>=45) then ;system set(@happyact=lots) ;if @happyamount=35 then ;system set(@happyact=lots) ;if and(@happyamount>=20,@happyact<>lots) then ;system set(@happyact=some) ;if and(@happyamount<=19,@happyamount>1) then ;system set(@happyact=little) ;if @happyamount<=0 then ;system set(@happyact=done) ;if @happyact<>done then fertilize @happyact Happy Ed's fertilizer ;if @happyact<>done then ferthappy math(@happyamount-@(@happyact,lots=35,some=20,little=10)) ferthippie ;system set(@hippieamount=$1) ;system set(@hippieact=clear) ;if and(math(@hippieamount%10)=5,@hippieamount>=45) then ;system set(@hippieact=lots) ;if @hippieamount=35 then ;system set(@hippieact=lots) ;if and(@hippieamount>=20,@hippieact<>lots) then ;system set(@hippieact=some) ;if and(@hippieamount<=19,@hippieamount>1) then ;system set(@hippieact=little) ;if @hippieamount<=0 then ;system set(@hippieact=done) ;if @hippieact<>done then fertilize @hippieact Hippie fertilizer ;if @hippieact<>done then ferthippie math(@hippieamount-@(@hippieact,lots=35,some=20,little=10)) fertsmurf ;system set(@smurfamount=$1) ;system set(@smurfact=clear) ;if and(math(@smurfamount%10)=5,@smurfamount>=45) then ;system set(@smurfact=lots) ;if @smurfamount=35 then ;system set(@smurfact=lots) ;if and(@smurfamount>=20,@smurfact<>lots) then ;system set(@smurfact=some) ;if and(@smurfamount<=19,@smurfamount>1) then ;system set(@smurfact=little) ;if @smurfamount<=0 then ;system set(@smurfact=done) ;if @smurfact<>done then fertilize @smurfact Smurfy fertilizer ;if @smurfact<>done then fertsmurf math(@smurfamount-@(@smurfact,lots=35,some=20,little=10)) neutburn ;system set(@burnamount=$1) ;system set(@burnact=clear) ;if and(math(@burnamount%10)=5,@burnamount>=45) then ;system set(@burnact=lots) ;if @burnamount=35 then ;system set(@burnact=lots) ;if and(@burnamount>=20,@burnact<>lots) then ;system set(@burnact=some) ;if and(@burnamount<=19,@burnamount>1) then ;system set(@burnact=little) ;if @burnamount<=0 then ;system set(@burnact=done) ;if @burnact<>done then spread @burnact Burns brand neutralizer ;if @burnact<>done then neutburn math(@burnamount-@(@burnact,lots=35,some=20,little=10)) neutcow ;system set(@cowamount=$1) ;system set(@cowact=clear) ;if and(math(@cowamount%10)=5,@cowamount>=45) then ;system set(@cowact=lots) ;if @cowamount=35 then ;system set(@cowact=lots) ;if and(@cowamount>=20,@cowact<>lots) then ;system set(@cowact=some) ;if and(@cowamount<=19,@cowamount>1) then ;system set(@cowact=little) ;if @cowamount<=0 then ;system set(@cowact=done) ;if @cowact<>done then spread @cowact Cowville neutralizer ;if @cowact<>done then neutcow math(@cowamount-@(@cowact,lots=35,some=20,little=10)) neutder ;system set(@deramount=$1) ;system set(@deract=clear) ;if and(math(@deramount%10)=5,@deramount>=45) then ;system set(@deract=lots) ;if @deramount=35 then ;system set(@deract=lots) ;if and(@deramount>=20,@deract<>lots) then ;system set(@deract=some) ;if and(@deramount<=19,@deramount>1) then ;system set(@deract=little) ;if @deramount<=0 then ;system set(@deract=done) ;if @deract<>done then spread @deract Der'thalas neutralizer ;if @deract<>done then neutder math(@deramount-@(@deract,lots=35,some=20,little=10)) neutgar ;system set(@garamount=$1) ;system set(@garact=clear) ;if and(math(@garamount%10)=5,@garamount>=45) then ;system set(@garact=lots) ;if @garamount=35 then ;system set(@garact=lots) ;if and(@garamount>=20,@garact<>lots) then ;system set(@garact=some) ;if and(@garamount<=19,@garamount>1) then ;system set(@garact=little) ;if @garamount<=0 then ;system set(@garact=done) ;if @garact<>done then spread @garact Garou neutralizer ;if @garact<>done then neutgar math(@garamount-@(@garact,lots=35,some=20,little=10)) pestant ;system set(@antamount=$1) ;system set(@antact=clear) ;if and(math(@antamount%10)=5,@antamount>=45) then ;system set(@antact=lots) ;if @antamount=35 then ;system set(@antact=lots) ;if and(@antamount>=20,@antact<>lots) then ;system set(@antact=some) ;if and(@antamount<=19,@antamount>1) then ;system set(@antact=little) ;if @antamount<=0 then ;system set(@antact=done) ;if @antact<>done then spray @antact Ant Cave pesticide ;if @antact<>done then pestant math(@antamount-@(@antact,lots=35,some=20,little=10)) pesthunch ;system set(@hunchamount=$1) ;system set(@hunchact=clear) ;if and(math(@hunchamount%10)=5,@hunchamount>=45) then ;system set(@hunchact=lots) ;if @hunchamount=35 then ;system set(@hunchact=lots) ;if and(@hunchamount>=20,@hunchact<>lots) then ;system set(@hunchact=some) ;if and(@hunchamount<=19,@hunchamount>1) then ;system set(@hunchact=little) ;if @hunchamount<=0 then ;system set(@hunchact=done) ;if @hunchact<>done then spray @hunchact Hunch pesticide ;if @hunchact<>done then pesthunch math(@hunchamount-@(@hunchact,lots=35,some=20,little=10)) pestmount ;system set(@mountamount=$1) ;system set(@mountact=clear) ;if and(math(@mountamount%10)=5,@mountamount>=45) then ;system set(@mountact=lots) ;if @mountamount=35 then ;system set(@mountact=lots) ;if and(@mountamount>=20,@mountact<>lots) then ;system set(@mountact=some) ;if and(@mountamount<=19,@mountamount>1) then ;system set(@mountact=little) ;if @mountamount<=0 then ;system set(@mountact=done) ;if @mountact<>done then spray @mountact Mount Perplexus pesticide ;if @mountact<>done then pestmount math(@mountamount-@(@mountact,lots=35,some=20,little=10)) pestmurus ;system set(@murusamount=$1) ;system set(@murusact=clear) ;if and(math(@murusamount%10)=5,@murusamount>=45) then ;system set(@murusact=lots) ;if @murusamount=35 then ;system set(@murusact=lots) ;if and(@murusamount>=20,@murusact<>lots) then ;system set(@murusact=some) ;if and(@murusamount<=19,@murusamount>1) then ;system set(@murusact=little) ;if @murusamount<=0 then ;system set(@murusact=done) ;if @murusact<>done then spray @murusact Murus Faralain pesticide ;if @murusact<>done then pestmurus math(@murusamount-@(@murusact,lots=35,some=20,little=10)) watatl ;system set(@atlamount=$1) ;system set(@atlact=clear) ;if and(math(@atlamount%10)=5,@atlamount>=45) then ;system set(@atlact=lots) ;if @atlamount=35 then ;system set(@atlact=lots) ;if and(@atlamount>=20,@atlact<>lots) then ;system set(@atlact=some) ;if and(@atlamount<=19,@atlamount>1) then ;system set(@atlact=little) ;if @atlamount<=0 then ;system set(@atlact=done) ;if @atlact<>done then water @atlact atlantis ;if @atlact<>done then watatl math(@atlamount-@(@atlact,lots=35,some=20,little=10)) watmex ;system set(@mexamount=$1) ;system set(@mexact=clear) ;if and(math(@mexamount%10)=5,@mexamount>=45) then ;system set(@mexact=lots) ;if @mexamount=35 then ;system set(@mexact=lots) ;if and(@mexamount>=20,@mexact<>lots) then ;system set(@mexact=some) ;if and(@mexamount<=19,@mexamount>1) then ;system set(@mexact=little) ;if @mexamount<=0 then ;system set(@mexact=done) ;if @mexact<>done then water @mexact mexico ;if @mexact<>done then watmex math(@mexamount-@(@mexact,lots=35,some=20,little=10)) watrly ;system set(@rlyamount=$1) ;system set(@rlyact=clear) ;if and(math(@rlyamount%10)=5,@rlyamount>=45) then ;system set(@rlyact=lots) ;if @rlyamount=35 then ;system set(@rlyact=lots) ;if and(@rlyamount>=20,@rlyact<>lots) then ;system set(@rlyact=some) ;if and(@rlyamount<=19,@rlyamount>1) then ;system set(@rlyact=little) ;if @rlyamount<=0 then ;system set(@rlyact=done) ;if @rlyact<>done then water @rlyact r'lyeh ;if @rlyact<>done then watrly math(@rlyamount-@(@rlyact,lots=35,some=20,little=10)) watway ;system set(@wayamount=$1) ;system set(@wayact=clear) ;if and(math(@wayamount%10)=5,@wayamount>=45) then ;system set(@wayact=lots) ;if @wayamount=35 then ;system set(@wayact=lots) ;if and(@wayamount>=20,@wayact<>lots) then ;system set(@wayact=some) ;if and(@wayamount<=19,@wayamount>1) then ;system set(@wayact=little) ;if @wayamount<=0 then ;system set(@wayact=done) ;if @wayact<>done then water @wayact wayhaven ;if @wayact<>done then watway math(@wayamount-@(@wayact,lots=35,some=20,little=10))
Here is an example of how I then do my alias for a plant once the recipe is known.
FARML22habanero ;if @roundnumber=0 then stc ;if @roundnumber=0 then ;ferthappy 30;ferthippie 80 ;watway 40 ;if @roundnumber=0 then grow plant ;if @roundnumber>0 then ;ferthappy 40;watway 30;airryo 20;ferthippie 10
I then have another controlling alais that I have assigned to a macro key. First I look at the plant to load the type into a variable and then press "F2" until it is harvested.
;if @plantname=white potato then FARML1whitepotato ;if @plantname=broccoli then FARML1broccoli ;if @plantname=beefsteak tomato then FARML1beefsteaktomato ;if @plantname=green bean then FARML2greenbean ;if @plantname=zucchini then FARML2zucchini ;if @plantname=cauliflower then FARML2cauliflower ;if @plantname=roma tomato then FARML2romatomato ;if @plantname=valencia orange then FARML2valencia ;if @plantname=raspberry then FARML2raspberry ;if @plantname=tangerine then FARML3tangerine ;if @plantname=peach then FARML3peach ;if @plantname=orange pepper then FARML3orangepepper ;if @plantname=nantes carrot then FARML3nantescarrot ;if @plantname=canteloupe then FARML5canteloupe ;if @plantname=navel orange then FARML5navelorange ;if @plantname=eggplant then FARML6eggplant ;if @plantname=avocado then FARML6avocado ;if @plantname=bosc pear then FARML6boscpear ;if @plantname=jalapeno pepper then FARML6jalapeno ;if @plantname=yellow pepper then FARML7yellowpepper ;if @plantname=alfalfa sprout then FARML8alfalfasprout ;if @plantname=boysenberry then FARML9boysenberry ;if @plantname=baby eggplant then FARML10babyeggplant ;if @plantname=english cucumber then FARML11englishcucmber ;if @plantname=banana then FARML11banana ;if @plantname=yukon gold potato then FARML11yukongold ;if @plantname=mottled pepper then FARML12mottledpepper ;if @plantname= brussel sprout then FARML13brusselsprout ;if @plantname=bartlet pear then FARM14bartletpear ;if @plantname=mango then FARML15mango ;if @plantname=russet potato then FARML16russetpotato ;if @plantname=gooseberry then FARML17gooseberry ;if @plantname=spaghetti squash then FARML18spaghetti ;if @plantname=asparagus then FARML19asparagus ;if @plantname=habanero pepper then FARML22habanero ;if @plantname=lentil then FARML22lentil ;if @plantname=pomegranate then FARML25pomegranate ;if @plantname=kiwi then FARML25kiwi ;if @plantname=salmonberry then FARML28salmonberry ;if @plantname=persimmon then FARML28persimmon ;if @plantname=soybean then FARML30soybean ;if @plantname=ginger then FARML30ginger fl ;system Round Number: set(@roundnumber+=1)